Designing prototypes and developing tools – Anglatècnic

This February, Anglatècnic has begun work on the new technical platform of the ImAc project. Anglatècnic is passionate about research and development in new technologies that are or will end up being disruptive and we believe the ImAc Project presents us with a great opportunity to actively participate in immersive technologies such as 360 and … Continue reading “Designing prototypes and developing tools – Anglatècnic”

ImAc goes to the opera: Romeo and Juliette in 360º – UAB

The Immersive Accessibility Project (ImAc) aims to design tools that will assist with the integration of accessibility features into immersive environments. Four of the nine ImAc partners are based in Barcelona and collaborate with Liceu Opera House on a regular basis. Given the comprehensive social policy embraced at Liceu and the many accessibility services regularly … Continue reading “ImAc goes to the opera: Romeo and Juliette in 360º – UAB”

Motion Spell / GPAC Licensing participates in the Immersive Accessibility (ImAc) project – GPAC Licensing

The GPAC Licensing members have been long time supporters of accessibility initiatives. Magnifier effect while playing a video. GPAC is an open-source project and as such, our aim is to make services and products accessible for the wider community. Our user base includes dozens of thousands of people. This means that both our communication and our software … Continue reading “Motion Spell / GPAC Licensing participates in the Immersive Accessibility (ImAc) project – GPAC Licensing”

Catalan Focus Group for immersive subtitles and sign Language – CCMA

The ImAc project follows a user centric approach and regular feedback is an integral part of the development process in this project. The initial focus groups organised as part of work package 1 aimed to understand the needs of end users in relation to accessibility services in immersive media. This was done in collaboration with … Continue reading “Catalan Focus Group for immersive subtitles and sign Language – CCMA”

Experience of immersive content – RBB

There are currently four different options to view immersive content: An immersive VR headset in combination with a powerful PC or games console, VR viewer with a mounted smartphone, a smartphone itself and a web video player. The user experience varies between these options, for instance the level of immersion is very high when using … Continue reading “Experience of immersive content – RBB”

ImAc is presented at the EDF ICT Expert Group at Google

Last week Google and the European Disability Forum (EDF) organised a two-day event on the future-proofing new technologies to embrace human diversity http://www.edf-feph.org/newsroom/news/edf-and-google-hold-event-european-parliament-artificial-intelligence-accessibility-0 Upcoming technology promises an impending age where many of society’s challenges can be overcome for persons with disabilities but only if inclusion is taken into account at an early stage. This is … Continue reading “ImAc is presented at the EDF ICT Expert Group at Google”

Immersive accessibility: introducing a narrator

Immersive accessibility: introducing a narrator 11.11.2017 Remember when the beautiful blue species of Avatar leapt onto silver screens in all-consuming 3D and made the world gasp in awe at immersive virtual reality? The year was 2009 and we have seen a few different formats emerge since then. Dynamic 3D followed soon after and, eight years … Continue reading “Immersive accessibility: introducing a narrator”

ImAc Immersive Accessibility – UAB

What are end user expectations from VR media environments? ImAc (Immersive Accessibility GA 761974) has defined a user-centric design methodology to help defining technological requirements and developments in the project. During the 30-month project, the first three months are dedicated to understand the needs of end users regarding accessibility services in immersive media. The services … Continue reading “ImAc Immersive Accessibility – UAB”