There are currently four different options to view immersive content: An immersive VR headset in combination with a powerful PC or games console, VR viewer with a mounted smartphone, a smartphone itself and a web video player. The user experience varies between these options, for instance the level of immersion is very high when using … Continue reading “Experience of immersive content – RBB”
Last week Google and the European Disability Forum (EDF) organised a two-day event on the future-proofing new technologies to embrace human diversity http://www.edf-feph.org/newsroom/news/edf-and-google-hold-event-european-parliament-artificial-intelligence-accessibility-0 Upcoming technology promises an impending age where many of society’s challenges can be overcome for persons with disabilities but only if inclusion is taken into account at an early stage. This is … Continue reading “ImAc is presented at the EDF ICT Expert Group at Google”
Immersive accessibility: introducing a narrator 11.11.2017 Remember when the beautiful blue species of Avatar leapt onto silver screens in all-consuming 3D and made the world gasp in awe at immersive virtual reality? The year was 2009 and we have seen a few different formats emerge since then. Dynamic 3D followed soon after and, eight years … Continue reading “Immersive accessibility: introducing a narrator”
La Corporació Catalana de Mitjans Audiovisuals (CCMA) participa en el projecte Immersive Accessibility (ImAc), finançat pel programa de recerca i innovació de la Unió Europea Horitzó 2020. Read more on their website. Click here to redirect.
What are end user expectations from VR media environments? ImAc (Immersive Accessibility GA 761974) has defined a user-centric design methodology to help defining technological requirements and developments in the project. During the 30-month project, the first three months are dedicated to understand the needs of end users regarding accessibility services in immersive media. The services … Continue reading “ImAc Immersive Accessibility – UAB”
Back in March we talked about the challenges of designing subtitle behaviours for 360° video content. We explained some of the challenges that arise and described four behaviours that we had implemented for testing. We have now completed the testing and analysed the results, and it’s fair to say that we have been slightly surprised. So, … Continue reading “User Testing Subtitles for 360° Content”