Prototype: Integration with Amazon Alexa

Prototype: Integration with Amazon Alexa

When developing tools for accessibility it is essential to ensure that the applications that you build are also fully compatible with other already existing technologies that consumers are already using. A key requirement identified within the ImAc project was the need for voice control. We have therefore built a prototype to demonstrate how existing voice … Continue reading “Prototype: Integration with Amazon Alexa”

H2020 Accessibility Cluster Workshop 5th February 2019

H2020 Accessibility Cluster Workshop 5th February 2019

The coordinators of the ImAc, EasyTV, Content4ALL and SIGN-HUB organized a workshop “Beyond Media and Convergence accessibility cluster: a European perspective on accessibility” in the frame of Accessibility Cluster as part of the Media Convergence and Social Media Concertation Meeting organized by the European Commission. The workshop was jointly organized by the coordinators of the … Continue reading “H2020 Accessibility Cluster Workshop 5th February 2019”

Scenarios, requirements and potential solutions for Audio Subtitles, an ecological access service

Scenarios, requirements and potential solutions for Audio Subtitles, an ecological access service

Subtitles are the most common and versatile accessibility service across broadcast and broadband media services. Subtitles have expanded from between languages to same language subtitles, subtitles for the deaf and hard of hearing, and verbatim transcriptions. Likewise, subtitles can also become a hybrid access service when generated based on Easy-to-Read guidelines, or when are read … Continue reading “Scenarios, requirements and potential solutions for Audio Subtitles, an ecological access service”

Audio Description for 360° video content

Audio Description for 360° video content

The integration of immersive audio including Audio Description (AD) in 360° video content is a relevant step to enable low-sighted and blind people to enjoy the full experience. To achieve this goal, new ways of producing and delivering the audio content need to be tested and developed. Furthermore, it is key for a good end … Continue reading “Audio Description for 360° video content”

Audio description in 3D audio

A lot of video content focusses on the image with the audio environment defaulting to simple stereo. This could change with the adoption of object-based audio protocols such as Dolby Atmos however which offer a fully immersive 3D audio experience. Object based audio offers several potential accessibility improvements but it’s also important to consider how … Continue reading “Audio description in 3D audio”